In 2025, with the continuous improvement of living standards and the increasing demand for leisure and entertainment, the amusement equipment industry continues to show a vigorous development trend. Whether in large amusement parks in bustling cities, natural scenic spots, or small amusement venues near communities, various novel, stimulating, and creative entertainment projects are constantly emerging, bringing unprecedented joyful experiences to children. So, which amusement projects are trending this year? Let's find out!
1. Flyover the World — Flying Theater
The Flying Theater is essentially a large, cantilevered dome cinema. This new form of amusement, based on a cantilever structure and combined with motion seats, immersive stereo sound effects, and borderless film images, creates a strong sense of presence — akin to the feeling of flying, hence the name “Flying Theater.” Its ability to simulate free flight makes it one of the most attractive indoor entertainment projects.
Due to its nature as large-scale amusement equipment, Flying Theaters were initially positioned for mid-to-high-end markets such as theme parks, featured towns, science and exposition venues, and entertainment complexes. Now, Wehop Technology has developed a Flying Theater suitable for ordinary shopping mall arcades and family entertainment centers. Compared with other large amusement devices, the advantages are its small footprint and relatively low cost, without compromising safety, stability, or experience. This is the newest and most popular arcade game machine of 2025!
To cater to different venue sizes, Wehop offers standard 8-seat, 10-seat, and 16-seat Flying Theaters, with two screen-shape options: a 4-meter-high bowl-shaped projection screen for height-restricted spaces, and a 5.5-meter-high hemispherical projection screen for more stunning visual effect.
2. VR Full-Sensation Space
Based on the latest LBVR technology and paired with PICO NEO4 MR glasses, Wehop has created a new generation of XR gaming space. The VR Full-Sensation Space is an immersive environment that combines Virtual Reality with multi-modal interactive experiences. By integrating visual, auditory, tactile, and olfactory senses, it creates a highly realistic virtual environment for users to engage in cooperative combat or scenario theater experiences — exploring puzzles and gun battles in a 1:1 scale maze.
It differs from traditional large-scale VR free-roam spaces by not only adding multiple sensory stimuli but also using clever spatial layouts and devices to give players a broader game space in the virtual world. Players physically walk within a limited area (physical space of 70–100 m²), but they effectively traverse many new virtual spaces within the game.
Furthermore, in terms of content, it is no longer limited to FPS shooting games but includes richer plot exploration games, where several players collaboratively explore different script stories. This represents a new direction for VR gaming technology, breaking through physical space limits, allowing more players per venue and giving content designers more creative freedom.
The VR Full-Sensation Space is the most innovative amusement product of 2025. It features no complex machinery, and based on the development of millimeter-level LBVR positioning technology, it finds its best application scenario in amusement parks.
3. MR Karting
MR Karting is a new type of entertainment project that combines Mixed Reality (MR) technology with the traditional karting driving experience. Compared with traditional karting, MR Karting uses virtual-and-reality fusion technology, allowing drivers to see the game screen while also seeing the surrounding real environment, making driving safer. It uses MR headsets from the industry's top brand, PICO, for a smooth experience with virtually no sense of dizziness.
4. Mario Obstacle Course Naughty Castle (Soft Play)

This is a vertical obstacle wall designed around the theme of the classic Mario game, integrating elements like climbing, jumping, and crossing obstacles. It features various dynamic mechanisms for endless fun, a full soft-package anti-collision design for worry-free falls, and flexible installation that adapts to various venues, making it possible to create an internet-famous photo spot even in small spaces. As a highly themed project, the Mario Obstacle Course wall can enhance the uniqueness and memorability of the amusement park, complement soft play areas and expansion obstacle facilities, and boost the venue's fun and interactivity.
5. Kids' Car Wash

This is a very fun and popular scenario-based experiential project. Its core idea is to miniaturize, cartoonize, and safe-proof the real-life car washing process, turning it into a facility for children's role-playing and interactive games. Children can grab the showerhead, transform into “little car washers,” and, using miniature car models and realistic car wash tools, “bathe” the mini cars.
6. Simulated Farm Scenario Experience

The simulated farm project is a scenario-based experiential amusement project that miniaturizes, fun-ifies, and safe-proofs traditional farm life, helping children build an initial understanding of nature and agriculture. Areas can include farm picking, a cow pasture, and a hen laying area.
Farm Picking Area
Children can pick up a basket and transform into “little farmers,” experiencing real farm life and the joy of picking various “vegetables” and “fruits” with their own hands.
Cow Pasture Area
Children can put on small aprons and work gloves, becoming “little milkers” and experiencing the fascinating process of getting milk from a cow.
Hen Laying Area
Children put on small aprons and become “little farm owners,” experiencing the fun of collecting eggs firsthand.
7. Bicycle-Powered Table Racing Project
The Bicycle-Powered Table Racing Project is the latest children's amusement attraction that integrates exercise with entertainment.
It utilizes professional metal dynamic bicycles, a free-splicing racing track, and an integrated splicing tabletop. The system operates by having children pedal the bicycle to generate electricity through real-life movement. This electrical energy is then converted into kinetic energy for the model race cars on the track. The speed of the desktop race car is determined by the speed of the bicycle being ridden, allowing for direct racing competition.
This provides children with a completely new gaming experience, achieving the dual goals of physical fitness and enjoyment.
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